|The term given to the fighting arm of a Clan
Trial of Abjuration
|A Trial of Abjuration is a trial by combat between Clans, in which the
losing Clan's Bloodnames are stricken from the rolls as if those Bloodnames
had never existed. Clans only engage in this trial when another Clan has
committed an error so grievous that the stain on that Clan's honor cannot be
Trial of Absorbtion
|A Absorbtionstest to intersperse requires a carry-strong accusation and can only from the great council decided to become. After its penetration under clan involved around the right of the attack one orders. After this test, if the clan which can be absorbed were defeated, all survivors in an abjuration ritual are integrated into their new clan. The clan in her its also the genepool and its bloodnames and right. So far only few clan were absorbed. The last, Clan Burrock, was absorbed by clan Star Adder.
Trial of Annihilation
|The ultimative punishment of the Clans. The destruction test was used sofar only against Clan Widowmaker and the Smoke Jaguar. This means in the plain text: A Clan and their members are destroyed perfectly.This includes also genetically the inheritance Clan concerned. Around such a test to cause it requires however some enormous atrocities asfor example the use of nuclear weapons. Additionally such a test must be decided by the Great Council.
Trial of Bloodright
|A series of one-on-one, single-elimination contests determines who wins
the right to use a Bloodname. Each current Bloodnamed warrior in that
Bloodnamed's House nominates one candidate. The head of the House
nominated additional candidates to fill thi rty-one slots. The
thirty-second slot is fought for by those who qualify for the Bloodname
but who were not nominated. The nature of the combat is determined by
"coining". Each combatant places his personal medallion, a dogid, into
the "Well of Decision." An Oathmaster or Loremaster releases the coins
simultaneously, so that only chance determines which coin falls first to
the bottom of the well. The warrior whose coin lands on top chooses the
manner of the combat ('Mech versus 'Mech, barehanded, 'Mech versus
Elemental, and so forth). The other warrior chooses the venue of the
contest. Though these Bloodname duels need not be to the death, the
fierce combat and the intensity of the combatants often leave the losing
candidate mortally wounded or dead.
Trial of Grievance
|To clarify this used around grievance between two parties. Thew inner in this test is in the right. Often these tests are constituted because of an honour question and then mostly up to death.
Trial of Position
|The Trial of Position determined whether a candidate will qualify as a
warrior in the Clans. To qualify, he must defeat at least one of three
successive opponents. If he defeats two, or all three, he is immediately
ranked as an officer in his Clan. If he fails to defeat any of his
opponents, he is relegated to a lower caste.
Trial of Possession
|This trial resolves conflicts in which two or more Clans claim the right
to the same thing, be it territory, a warrior's genes, or even supremacy
in a difference of opinion. This trial uses the formal challenge of the
attacker and the response of defending forces, and favors those
commanders from the attacking Clan skillful enough to bid minimal forces.
Trial of Refusal
|The Clan councils and the Grand Council vote on issues and laws that
affect the community. Unlike Inner Sphere legislation, however, any
decision can be challenged and reversed by a Trial of Refusal. This trial
allows the losing side to demand the iss ue be settled by combat.
The forces used in the Trial of Refusal are determined on a pro-rated
basis. The faction rejecting the decision declares what forces they will
use, the side defending the decision (the attacker) can field a force
equal to the ratio of winning to losing votes. For example, if the
contested vote carried by a three-to-one margin, the attacking forces can
field a force three times the size of the force challenging the decision.
Bidding usually results in a smaller attacking force, however.
|Used formally, this term refers to members of an extended sibko. Less formally, a warrior will use the term trothkin when referring to someone he considers his peer.
|A truborn is a product of the warrior caste's eugenics program.
WizKids, Inc has sole ownership of the names, logos, artwork, marks, photographs, sounds, audio, video and/or any other proprietary material used in connection with the game. WizKids, Inc has granted Team Trueborn permission to use such names, logos, and/or marks for promotional and informational purposes on the Encyclopedia Battletech website, but it does not endorse and is not affiliated with the Encyclopedia Battletech website in any official capacity whatsoever. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, Inc.
©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, 'Mech, MW, Mage Knight, MK, Shadowrun, HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.